Development and validation of learning objects aimed at mathematical instructions based on computational thinking
Jeanne Dobgenski 1 2 * , Maria Elisabette Brisola Brito Prado 1 3 , Angélica da Fontoura Garcia Silva 3
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1 Centro Universitário Anhanguera de São Paulo, São Paulo, BRAZIL2 Universidade do Minho, Braga, PORTUGAL3 Universidade Unopar Anhanguera, São Paulo, BRAZIL* Corresponding Author

Abstract

By integrating computational thinking (CT) based mathematical reasoning with early childhood education through programming a dinosaur game in Scratch, this study aims to enhance the pedagogical skills of pre-service teachers by using learning objects (LOs). Also, explores frameworks for LOs construction to align with pedagogical goals, emphasizing the importance of students’ mathematical outcomes, understanding of CT concepts, and the process used by teacher to help pupils solve the problem. This research utilizes an assessment grid tool for evaluating digital learning resources, with findings indicating the LOs high-quality as assessed by 57 pre-service teachers. Our study indicate how it is possible to create and use LOs for the pedagogical development of teachers, focusing on teaching methodologies and the application of mathematical knowledge in CT activities.

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This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Article Type: Research Article

INT ELECT J MATH ED, Volume 20, Issue 2, May 2025, Article No: em0812

https://doi.org/10.29333/iejme/15816

Publication date: 01 Apr 2025

Online publication date: 02 Jan 2025

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