International Electronic Journal of Mathematics Education

Development Comic Based Problem Solving in Geometry
  • Article Type: Research Article
  • International Electronic Journal of Mathematics Education, 2017 - Volume 12 Issue 3, pp. 233-241
  • Published Online: 29 May 2017
  • Article Views: 663 | Article Download: 1071
  • Open Access Full Text (PDF)
AMA 10th edition
In-text citation: (1), (2), (3), etc.
Reference: Pardimin, Widodo SA. Development Comic Based Problem Solving in Geometry. Int Elect J Math Ed. 2017;12(3), 233-241.
APA 6th edition
In-text citation: (Pardimin & Widodo, 2017)
Reference: Pardimin, & Widodo, S. A. (2017). Development Comic Based Problem Solving in Geometry. International Electronic Journal of Mathematics Education, 12(3), 233-241.
Chicago
In-text citation: (Pardimin and Widodo, 2017)
Reference: Pardimin, and Sri Adi Widodo. "Development Comic Based Problem Solving in Geometry". International Electronic Journal of Mathematics Education 2017 12 no. 3 (2017): 233-241.
Harvard
In-text citation: (Pardimin and Widodo, 2017)
Reference: Pardimin, and Widodo, S. A. (2017). Development Comic Based Problem Solving in Geometry. International Electronic Journal of Mathematics Education, 12(3), pp. 233-241.
MLA
In-text citation: (Pardimin and Widodo, 2017)
Reference: Pardimin et al. "Development Comic Based Problem Solving in Geometry". International Electronic Journal of Mathematics Education, vol. 12, no. 3, 2017, pp. 233-241.
Vancouver
In-text citation: (1), (2), (3), etc.
Reference: Pardimin, Widodo SA. Development Comic Based Problem Solving in Geometry. Int Elect J Math Ed. 2017;12(3):233-41.

Abstract

Learning devices are tools or equipment to carry out the process that will enable educators and learners perform the learning activities. Learning media is one of the learning tools that support the success of the learning process. This article discusses the development of instructional media for students of classes VII comics on rectangular material. This comic instructional media 4D method that is designed to define, design, development, and dissemination. In the first phase done to establish and define the terms of development, the second phase of the comic instructional media designed to obtain a prototype or product design and development phase is done with the media to determine the feasibility prototype, and prototype revision in order to obtain a hypothetical media. The results of the assessment sheet obtained that the feasibility media validator obtained an average score of 3.93 with very good. The process of developing a comic on the subject of geometry only through 3 phases: define, by analyzing the curriculum, and to formulate basic competencies and indicators of achievement of learning outcomes, the design phase is done by creating a comic prototype-based troubleshooting with a black and white design, develop.

References

  • Ali, M. (2009). Pengembangan Media Pembelajaran Interaktif Mata Kuliah Meda Elektromagnetik. Jurnal Edukasi @Elektro, 5(1), 11 – 18.
  • Bulut, M., Akçakın, H.U., Kaya, G & Akçakın, V. (2016). The Effects of GeoGebra On Third Grade Primary Students’ Academic Achievement in Fractions. International Electronic Journal of Mathematics Education (IEJME), 11(2),  347 – 355.
  • Effendi, L.A. (2012). Pembelajaran Matematika Dengan Metode Penemuan Terbimbing Untuk Meningkatkan Kemampuan Representasi Dan Pemecahan Masalah Matematis Siswa SMP. Jurnal Penelitian Pendidikan, 13(2), 1 – 10.
  • Ismail, A.K., Sugiman & Hendikawati, P. (2013). Efektivitas Model Pembelajaran Teams Group Tournament Dengan Menggunakan Media “3 in 1” Dalam Pembelajaran Matematika. Unnes Journal of Mathematics Education, 2(2), 25 – 32.
  • Maula, N., Rohmad & Soedjoko, E. (2013). Keefektifan Pembelajaran Model TAPPS Berbantuan Worksheet Terhadap Kemampuan Memecahkan Masalah Materi Lingkaran. Unnes Journal of Mathematics Education (UJME), 2(1), 19 – 27.
  • Nugroho, A.A. (2011). Pengembangan Perangkat Pembelajaran Matematika Berbasis SMART Dengan Strategi TAI Pada Materi segitiga Kelas VII. Jurnal Aksioma, 2(2).
  • Pardimin & Widodo, S.A. (2016). Increasing Skills of Student in Junior High School to Problem Solving in Geometry with Guided. Journal of Education and Learning, 10(4), 390-395.
  • Permendikbud No. 65 Tahun 2013 tentang Standar Proses Pendidikan Dasar dan Menengah
  • Prasetyo, Z. K, et al. (2011). Pengembangan Perangkat Pembelajaran Sains Terpadu Untuk Meningkatkan Kognitif, Keterampilan Proses, Kreativitas serta Menerapkan Konsep Ilmiah Peserta Didik SMP. Postgraduate program UNY.
  • Sholihah, W., Susanto, & Sugiarti, T. (2014). Pengembangan Bahan Ajar (Buku Siswa) Matematika Untuk Siswa Tunarungu Berdasarkan Standar Isi Dan Karakteristik Siswa Tunarungu Pada Sub Pokok Bahasan Menentukan Hubungan Dua Garis, Besar Sudut, Dan Jenis Sudut Kelas Vii Smplb/B Taman Pendidikan Dan Asuhan (TPA) Jember Tahun Ajaran 2012/2013. Jurnal Pancaran, 4(1), 219 – 228.
  • Sugiyono. (2009). Metode Penelitian Pendidikan: Pendakatan Kualitatif, Kuantitatif, dan R&D. Bandung: Alfabeta.
  • Sukmadinata, N. S. (2005). Metode Penelitian Pendidikan. Jakarta: PPS UI dan Remaja Rosdakarya.
  • Supriyono, Setiawan, T. B., & Trapsilasiwi, D. (2014). Pengembangan Perangkat Pembelajaran Matematika Model Student Facilitator And Explaining Setting Contextual Teaching And Learning (CTL) Pada Sub Pokok Bahasan Prisma dan Limas Kelas VIII Semester Genap. Jurnal Pancaran, 3(2), 53-62.
  • Thiangarajan S., Semmel D., & Semmel M. I. (1974). Instructional Development For Training Teachers Of Exceptional Children: A Sourcebook. Minneapolis: Central for Innovation on Teaching the Handicapped.
  • Wahyudi, B.S., Hariyadi, S., & Hariani, A.S,. (2014).  Pengembangan Bahan Ajar Berbasis Model Problem Based Learning Pada Pokok Bahasan Pencemaran Lingkungan Untuk Meningkatkan Hasil Belajar Siswa Kelas X SMA Negeri Grujugan Bondowoso. Jurnal Pancaran, 3(3), 83 – 92.
  • Wibowo, E.J. (2013). Media Pembelajaran Interaktif Matematika Untuk Siswa Sekolah Dasar Kelas IV. Seruni: Seminar Riset Unggulan Nasional Informatika dan Komputer. 75 – 78.
  • Widodo, S. A. (2010). Permasalahan Pengajaran Matematika Di Sekolah Menengah Ditinjau Dari Teori Perkembangan. Majalah Ilmiah Wacana Akademika, 3(8).
  • Widodo, S. A. (2017). Development of Teaching Materials Algebraic Equation To Improve Problem Solving. Infinity, 6 (1), 61-70
  • Widodo, S.A & Sujadi, A.A. (2015). Analisis Kesalahan Mahasiswa Dalam Memecahkan Masalah Trigonometri. Jurnal Sosiohumaniora, 1(1), 51 – 63.
  • Widodo, S.A. (2012). Proses Berpikir Mahasiswa Dalam Menyelesaikan Masalah Matematika Berdasarkan Tipe Kepribadian Idealist. Laporan Penelitian. Yogyakarta: UST
  • Widodo, S.A. (2013). Analisis Kesalahan Dalam Pemecahan Masalah Divergensi Tipe Membuktikan Pada Mahasiswa Matematika. Jurnal Pendidikan Dan Pengajaran, 46(2), 106 – 113.
  • Widodo, S.A. (2014). Kesalahan dalam Pemecahan Masalah Divergensi pada Mahasiswa Matematika. Jurnal Admathedu, 4(1).
  • Widodo, S.A. (2015). Keefektivan Team Accelerated Instruction Terhadap Kemampuan Pemecahan Masalah dan Prestasi Belajar Matematika Siswa Kelas VIII. Jurnal Kreano: Jurnal Matematika Kreatif Dan Inovatif, 6(2), 127 – 134.
  • Yuniati, N., Bambang E.P, Gesang K.N. (2011). Pembuatan Media Pembelajaran Interaktif Ilmu Pengetahuan Alam Pada Sekolah Dasar Negeri Kroyo 1 Sragen. Journal Speed: Sentra Penelitian Engineering dan Edukasi, 3(4), 25-29.
  • Yusnita, E. 2011. Pembelajaran Kontekstual berlatar pondok pesantren pada materi garis dan sudut di kelas VII MTS. Prosiding Seminar Nasional Matematika Dan Pendidikan Matematika UNY. PM -11 – PM 18.

License

This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.