International Electronic Journal of Mathematics Education

Improvement in the Learning Environment through Gamification of the Educational Process
  • Article Type: Research Article
  • International Electronic Journal of Mathematics Education, 2016 - Volume 11 Issue 7, pp. 2071-2085
  • Published Online: 01 Sep 2016
  • Article Views: 820 | Article Download: 1359
  • Open Access Full Text (PDF)
AMA 10th edition
In-text citation: (1), (2), (3), etc.
Reference: Kirillov AV, Vinichenko MV, Melnichuk AV, Melnichuk YA, Vinogradova MV. Improvement in the Learning Environment through Gamification of the Educational Process. Int Elect J Math Ed. 2016;11(7), 2071-2085.
APA 6th edition
In-text citation: (Kirillov et al., 2016)
Reference: Kirillov, A. V., Vinichenko, M. V., Melnichuk, A. V., Melnichuk, Y. A., & Vinogradova, M. V. (2016). Improvement in the Learning Environment through Gamification of the Educational Process. International Electronic Journal of Mathematics Education, 11(7), 2071-2085.
Chicago
In-text citation: (Kirillov et al., 2016)
Reference: Kirillov, Andrey V., Mikhail V. Vinichenko, Aleksandr V. Melnichuk, Yulyia A. Melnichuk, and Marina V. Vinogradova. "Improvement in the Learning Environment through Gamification of the Educational Process". International Electronic Journal of Mathematics Education 2016 11 no. 7 (2016): 2071-2085.
Harvard
In-text citation: (Kirillov et al., 2016)
Reference: Kirillov, A. V., Vinichenko, M. V., Melnichuk, A. V., Melnichuk, Y. A., and Vinogradova, M. V. (2016). Improvement in the Learning Environment through Gamification of the Educational Process. International Electronic Journal of Mathematics Education, 11(7), pp. 2071-2085.
MLA
In-text citation: (Kirillov et al., 2016)
Reference: Kirillov, Andrey V. et al. "Improvement in the Learning Environment through Gamification of the Educational Process". International Electronic Journal of Mathematics Education, vol. 11, no. 7, 2016, pp. 2071-2085.
Vancouver
In-text citation: (1), (2), (3), etc.
Reference: Kirillov AV, Vinichenko MV, Melnichuk AV, Melnichuk YA, Vinogradova MV. Improvement in the Learning Environment through Gamification of the Educational Process. Int Elect J Math Ed. 2016;11(7):2071-85.

Abstract

At the present time, the issues of gamification, including those, affecting the creation of favorable learning environment, draw more and more focused attention of many foreign and Russian scholars that conditions the relevance of the research. The purpose of the article is to represent the results of the study on the influence of gamification on improvement of the learning environment and its effectiveness. To identify the nature of views on the creation of favorable, safe learning environment by means of the implementation of the game technologies in the education of the students, there has been developed a methodology of sociological research, based on the general scientific methods, research and experimental events. Sociological methods (overt observation, questionnaires: interviewing, questioning), statistical methods, comparison methods, content analysis, visual and systematic analysis have been actively implemented. As part of the study it was found out that the existing system of motivation of educational and research activities of students in RSSU is estimated insufficiently high. Herewith, obtained experimental data point out that gamification enables to create the conditions for students' motivation for a long time, turning their training into educational and interesting game, contributes to the refinement of students' adoption of learning material and reduces the level of stress while waiting for the evaluation of their skills and knowledge, changes the behavior of the students, promotes the formation of new habits. The statement that in the course of the study student receives positive emotions, feeling alert and alive has served as the basis for the gamification implementation.

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